March of Endurance     

 

Lessens the fatigue of a long, exhaustive march.

 

 

Modification-Point Cost (M.P.C.) -: 4

Prerequisites ---------------------------- : Bard

Ability-points to invoke:

None. This is considered as a spell.

Area of Effect:

All perceived allies within 1 space (5') per 2 points of the bard's Awareness above 5.

Avoidance-Roll:

None.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

8 hours, as long as the bard continues marching.

 

If wounded for more damage than the bard's constitution (in a single strike), this march will be broken and will have to be re-cast.

 

Example:

If the bard has a 30 constitution, a strike for 31+ points of damage will end the march, disrupting it.

 

Note:

Spell-points will not begin to regenerate at 3 points per hour, as normal, until this march is finished.

Effect Time:

Instant.

Explanation:

 

While the Bard is performing this march, all effected will have +1 added avoidance-roll vs. "Constitution", should it be needed during an 8 hour march.

Hand/Feet Movement:

Marching.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

+1 addition avoidance-roll vs. "Constitution".

Notes:

None.

Range:

All perceived allies within 1 space (5') per 2 points of the bard's Awareness (Vision).

Resting Time:

After this march is finished, the Bard must rest for 1 full hour before it can be done again. While resting, the Bard must be nourished (this march is strenuous on the Bard).

Special:

If the Bard is effected by energy (spell, ability, potion, enchanted item, etc., 2 avoidance-rolls vs. "Constitution" can be rolled for (not just the one).

Song Preparation:

None. This is a march.

Spell-points to cast:

2

Susceptibilities:

None.

Value:

4 Silver.